words about words

Here’s what I learned on my first day of the Women’s Game Conference.
  • The alarm clock in my hotel room does not work–no worries, I only missed the Guided Networking, which sounds kinda like some sort of hypno-therapy or past-life regression.
  • Female programmers are as rare as discount-priced Manolo Blahniks.
  • Women don’t apply for jobs in the game industry because 1) they don’t know the jobs exist 2) they have a higher expectation of work-life balance and, this last one is mine 3) we don’t want to spend 15 hours a day with smelly socks-and-sandals-wearing social retards who stare at our boobs when we talk…
  • Many people refuse to identify themselves as ‘gamers’ even though they may put in 20 hours a week playing casual games, WoW, or The Sims.
  • Boys’ and girls’ interest level in games, science and math is equal until age ten, when girls’ interest dwindles.
  • This is what girls don’t like about video games: They lack purpose, the UI is intimidating, they’re unrealistic, few female characters (none of which they can relate to), violence, gaming has negative social connotations.
  • Here’s what girls want in games: A strong story line that makes sense, collaborative play, games that are process-oriented rather than goal oriented, exploration instead of competition, characters they can identify with.
  • Female game characters are 3 times more likely to scream and to wear revealing clothing than male characters. Dur.

Can’t wait for tomorrow… there are some kick-ass panels on online community, plus I’m gonna see the Frag Dolls and PMS Clan discuss female pro gamers, plus there a couple of parties. Anyone dare me to boo John Smedley’s keynote address? He’s the Prez of Sony Online Entertainment…


7 thoughts on “WGC Day One

  1. Brad says:

    Hey Trixie very cool blog you got going on here. I think they should make a video game with you being the futured character. Not only would the guys play it but the ladies would also. You can be like what Opera is to television cept you would be an influence to the ladies for video games…if that made any sense. -backdraft 🙂

  2. MthdDirector says:

    I double dare you. Blow a rasberry for me!in re: likes/wants – what do women want?also-interested to hear from female devs in the business what kind of games they wish/want to make – what’s the next "big thing" from their perspective.

  3. Allyn says:

    "Sony Online Entertainment"? TriXie have you been into the oregano? I’ve asked around and Sony doesn’t have an "online entertainment" division.

  4. Brad says:

    Instead of booing him bring a sign to the event that says "Sony Suxxorz!" or something like that. Kinda like what they have at sporting events. Or even a nice air-horn would do the trick. 😉

  5. Unknown says:

    Hm..Trixie, I love your blog and read it all the time. I’m a girl and a gamer too! Why would you boo Smedley? I love EQ2!!!

  6. Paul says:

    Interesting – if possible, could you elaborate on what was meant by "process-orientated" rather than "goal-orientated"? My understanding of this aspect of game design would seem to contradict "exploration vs competition" but I’m probably reading it wrong. Thanks!

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